Wednesday, February 23, 2011

NES Style MMORPG: NEStalgia

A few months ago I was looking around for free to play MMORPGs that went back to the basics and had a more retro feel. The only one I could find was NEStalgia but, at the time I was looking, it wasn't out of beta. Well, no more! Check out the trailer and LINKAGE for more info.

Battlefield 3: Brief Gameplay Footage

Supposedly, this video is comprised of actual gameplay footage and not pre-rendered video or staged video using the in-game engine.

Monday, February 21, 2011

Angry Birds As A Playable Cake

Kill Bill's Sources

Quentin Tarantino has spoken elaborately on the influences for the Kill Bill movies. The following is a really well edited display of those influences.

SPOILER WARNING: If you've never seen either Kill Bill movie and plan to, your experience may be ruined by watching the video below.

Everything Is A Remix: KILL BILL from robgwilson.com on Vimeo.

Wait... You Could Control The Ducks In Duck Hunt?!

Friday, February 18, 2011

Guy Cannot Watch the Dead Island Trailer

Pardon me for getting a little bit personal today. I promise that after this post I will go back to saying how things are either "awesome" or "shitty."

SPOILER WARNING: Do NOT read the following or watch the video below if you have not seen the trailer/s for the game Dead Island posted HERE.

I have to be brutally honest: my reaction was similar to this guy's (Rooster Teeth's Geoff). I too am a father of a little girl and have trouble seeing movies or reading news stories that involve little girls in peril - they turn my stomach. All of my previous odd fears (little spiders, clowns, nuns, nuns with clown paint vomiting little spiders out their mouths, etc) have completely washed away when we had our little girl. Now, my single greatest fear is that I won't be able to protect her from all of the nasty things in our world that are out there. Seeing the Dead Island trailer gave me that stomach churning feeling, but I knew I was watching something that I consider to be a piece of art and saw it through to the end more than once. The intention is to make you cringe, to make you... feel. And it works. Well, at least it did for me and obviously for Geoff as you'll see in the following video.

Is it marketing? Is it art? Despite its horrifying display, is it beautiful? Is it good story telling?

Think about it and, while you do, check out Geoff's reaction below.

Laser. Kitty. Bowling.

The Art of Flight and SSX Deadly Descents

If this video doesn't make you want to go snowboarding, then you need to shave your neckbeard and get out of the basement.



It reminds me of the next game in the SSX franchise which isn't due until "early 2012," Deadly Descents. Looks like a complete departure from the light hearted take on snowcross but I'm still interested.

Thursday, February 17, 2011

Grand Theft Auto 4 with Ultra Graphics Mod

Dead Island Announcement Trailer

I've never watched a video game trailer and actually felt something for the characters... until now.  I hope the game has the same kind of emotional impact as this video.



And, in case you're an idiot and can't follow non-linear story lines, here it is again "in reverse."



The reversed one just doesn't feel as powerful as the original but I'll be damned if the very notion of an emotionally charged zombie game doesn't give me the goosebumps. Official website HERE but there isn't much to see just yet and the game doesn't have a release date set.

Left 4 Dead - Cold Stream

Original article HERE
February 16, 2011
Left 4 Dead Blog

Sorry for the recent lack of updates, we have been working on a surprise and here it is.

Matthew Lourdelet (2 Evil Eyes) has been working on a new community campaign – Cold Stream. We loved 2 Evil Eyes and Cold Stream looks even more promising with innovative game play arenas and effects. Matthew has really shown that there are still plenty of new ideas in L4D2 modding.

He recently shared it with us and we love it so far but it isn’t done. We were tempted to have him quietly finish it with our help and release it as part of an upcoming DLC.

Tempted… but we decided against that. Instead, we think we have a better idea. We want you the community to be part of the process of taking his unfinished campaign and releasing it as DLC on the Xbox 360, PC and Mac.

Since Matthew already has a start on the campaign, we need to back up a little in the process before we go forward.

The very first step in creating a new DLC is deciding on the larger goals and constraints for the DLC. The Sacrifice and the Passing were story heavy, so we want to see what the other end of the spectrum looks like. For this DLC we start with wanting to experiment by releasing a map pack that wasn’t about story. It would just be new campaigns for Left 4 Dead 2.

That makes the first constraint no new audio or story.

The easiest starting point for new campaigns is the three remaining Left 4 Dead 1 campaigns, so the DLC will include those. We also want something brand new and Cold Stream is the perfect fit.

That’s the start of the DLC. We have the basic information but we don't even have a name or release date yet.

We will hold off on the name for now.

That leaves the release date. The answer to when the DLC will be released is simple for now, sometime after Portal 2. Why don’t we set some date in stone right now? Because the real answer to when we are going to release something is always – when it’s ready.

Quality is a function of time and resources. So we can throw more people at the problem and/or take longer. We like to not constrain ourselves by either, so at this point we are willing to say - “Let’s not set a date yet, we’ll know better later.” Of course, that is also why the concept of Valve Time exists but later you will see why “Valve Time” is a good thing, not a bad thing.

For now, that’s it.

In the next few weeks we will add Cold Stream to the UI (user interface) and we will all begin testing it. As we receive feedback and test data we will also share some data we collect on player experience and show how we put that data to use. We will include you with regular posts, polls, and updates.

We have created a special forum just for feedback on the campaign and this project (Cold Stream Forum). While the beta will only be available for PC and Mac users, we appreciate feedback and ideas from the entire community. This is an experiment for us, so please let us know what you think and what you would like to see in the DLC – just remember the constraints.

Wednesday, February 16, 2011

Apple Water

Apple's next product: Water.  (Click to embiggen)

Happy Presidents' Day

Lincoln's birthday was on the 12th so this is a little late.


Yep, you got it right: Abraham Lincoln with an assault rifle and the Emancipation Proclamation riding a bear using a flag saddle.  Doesn't really get much more badass than that.

Working For Cthulhu

By Michael Dashow

I love the little touches: the "motivational" poster/calender of sheep with the word "OBEDIENCE" under it, the "NO EXIT" sign, the "EMPLOYEES MUST SUBMIT" and then in a smaller font under it "expense reports, the "Necronomicon" paper pinned above the Obedience calender, skull cuff links, and the brand of the printer.  I assume the mug reads "Miskatonic U."

Tuesday, February 15, 2011

An Hour Of Video Games Per Day Is Key

(The original article can be found HERE)

Video Games: An Hour A Day Is Key To Success In Life
Jane McGonigal
Author and Game Designer
Posted: February 15, 2011 07:05 AM

The single biggest misconception about games is that they're an escapist waste of time. But more than a decade's worth of scientific research shows that gaming is actually one of the most productive ways we can spend time.

No, playing games doesn't help the GDP - our traditional measure of productivity. But games help us produce something more important than economic bottom line: powerful emotions and social relationships that can change our lives--and potentially help us change the world.

Currently there are more than half a billion people worldwide playing online games at least an hour a day -- and 183 million in the US alone. The younger you are, the more likely you are to be a gamer -- 97% of boys under 18 and 94% of girls under 18 report playing videogames regularly. And the average young person racks up 10,000 hours of gaming by the age of 21. That's almost exactly as much time as they spend in a classroom during all of middle school and high school if they have perfect attendance. Most astonishingly, 5 million gamers in the U.S are spending more than 40 hours a week playing games -- the same as a full time job!

Why are we increasingly turning to games? According to my research, it's because games do a better job than ordinary life of provoking our most powerful positive emotions -- like curiosity, optimism, pride, and a desire to join forces with others to achieve something extraordinary. Games also, increasingly, are a particularly effective way to bond with our friends and family -- strengthening our real-life and online social networks in ways that no other kind of social interaction can.

That's what I mean when I say -- in the title of my new book -- that Reality is Broken." The fact that so many people of all ages, all over the world, are choosing to spend so much time in game worlds is a sign of something important, a truth that we urgently need to recognize.

The truth is this: in today's society, computer and video games are fulfilling genuine human needs that the real world is currently unable to satisfy. Games are providing rewards that reality is not. They are teaching and inspiring and engaging us in ways that reality is not. They are bringing us together in ways that reality is not. And unless something dramatic happens to reverse the resulting exodus, we're fast on our way to becoming a society in which a substantial portion of our population devotes its greatest efforts to playing games, creates its best memories in game environments, and experiences its biggest successes in game worlds.

Fortunately, however, this temporary exodus is not a complete waste of time!
When we play a good game, we get to practice being the best version of ourselves: We become more optimistic, more creative, more focused, more likely to set ambitious goals, and more resilient in the face of failure. And when we play multiplayer games, we become more collaborative and more likely to help others. In fact, we like and trust each other more after we play a game together -- even if we lose! And more importantly, playing a game with someone is an incredibly effective way to get to know their strengths and weaknesses--as well as what motivates them. This is exactly the kind of social knowledge we need to be able to cooperate and collaborate with people to tackle real-world challenges.

The good news about games is that recent scientific research shows that all of these feelings and activities can trickle into our real lives.

For example: kids who spend just 30 minutes playing a "pro-social" game like Super Mario Sunshine (in which you clean up pollution and graffiti around an island) are more likely to help friends, family and neighbors in real-life for a full week after playing the game.

People of all ages who play musical games like Rock Band and Guitar Hero report spending more time learning and playing real musical instruments than before they started playing the videogame.

And just 90 seconds of playing a game like World of Warcraft - where you have a powerful avatar - can boost the confidence of colleges students so much that for up to 24 hours later, they're more likely to be successful taking a test at school... and more outgoing in real-world social situations.

This "spill-over" effect of games means that young people who identify strongly as gamers have real-world talents and strengths that will indoubtedly serve the well in the future -- if they understand that these are real skills and abilities, not just virtual ones. That's why I wanted to write Reality is Broken: to show gamers (and parents of gamers) exactly how playing games can prepare us to tackle challenges like curing cancer, ending world hunger, and stopping climate change. (Yes, it's true! There are games to help players do all of these things).

Of course, there can always be too much of a good thing. Studies by both university researchers and the U.S. Army Mental Health Assessment Team show that playing games up to 21 hours a week can produce positive impacts on your health and happiness -- especially if you're playing games face-to-face with friends and family, or playing cooperative games (rather than competitive games). That's why I personally recommend that parents of gamers spend as much time as they can playing, too. In fact, just this week, a new study by Brigham Young University's School of Family Life revealed that daughters who play videogames with their parents report feeling much closer to their parents -- and demonstrate significantly lower levels of aggression, behavior problems, and depression.

But when you hit 28 hours a week of gaming or more, the time starts to distract you from real life goals and other kinds of social interaction that are essential to leading a good life. Multiple studies have shown it's the 21-hour mark that really makes the difference -- more than 3 hours a day, and you're not going to get those positive impacts. Instead, you'll be at risk for negative impacts -- like depression and social anxiety.

So what's the optimal level of gaming? For most people, an hour a day playing our favorite games will power up our ability to engage whole-heartedly with difficult challenges, strengthen our relationships with the people we care about most -- while still letting us notice when it's time to stop playing in virtual worlds and bring our gamer strengths back to real life.

Alice: Madness Returns

The sequel to 2000 hit game American McGee's Alice, Alice: Madness Returns, is scheduled for a fourth quarter, 2011 release. Here's the official site and below are the three teaser trailers released to date. Enjoy.

Teaser 1


Teaser 2


Teaser 3

Custom Daft Punk Helmet

I admit it: I love me some Daft Punk and I can't explain why.  The vast majority of the music I enjoy can mostly be considered "hippie rock," "jamband," or "classic rock" but there's a decent chunk of my collection that is DJ'ed like dubstep and electronica.  Anyway, check out this vid of a dude making a custom Daft Punk helmet.

Friday, February 11, 2011

Anatomy of the Battlefield 3 Cover

As always, click the picture to embiggen.

Duke Nukem Forever's Balls Of Steel


No clue how authentic this is, but the picture above is supposed to be a promotional item for the upcoming Duke Nukem Forever game.  "Balls of steel" indeed.

I don't know what the date stamped on it represents (2.7.11) since the game has a slated release date of May 3, 2011.

Transformers Prime Starts Tonight

Optimus Prime from Transformers Prime
Megatron from Transformers Prime

Bumblebee from Transformers Prime
Starscream from Transformers Prime

Transformers Prime starts tonight (February 11, 2011) at 6:30pm EST on The Hub and will air every Friday in the same slot. Here's some more info about the new series (too much to copy/paste here).

Thursday, February 10, 2011

L.A. Noire Gameplay

L.A. Noire (release date May, 2011) is looking more and more like a Must-Buy but what the hell is with the narrator? He sounds like he should be the voice over for a campy movie trailer for an Ashton Kutcher romantic comedy.

There's A Floppy Disk On The Floor

Monday, February 7, 2011

Superbowl Movie Trailers

Hugo Weaving as the Red Skull from Captain America: The First Avenger
In no particular order, the movie trailers that played during the Superbowl XLV commercial breaks (and no, these aren't all of them, just the ones that I found the most interesting, infuriating, or cool):

PIRATES OF THE CARIBBEAN: ON STRANGER TIDES (to be released May 20, 2011)
Captain Jack Sparrow encounters mermaids, zombies, and Blackbeard on his quest to find the Fountain of Youth.


SUPER 8 (to be released June 10, 2011)
Not much is known about this flick, which is par for the course for a J. J. Abrams movie - and I like it that way.  What IS known: set in rural Ohio, 1979, a group of kids are filming a zombie movie when they see something escape a derailed freight train.  A dash of Close Encounters mixed with Cloverfield with a sprinkle of E.T. perhaps?


CAPTAIN AMERICA: THE FIRST AVENGER (to be released July 22, 2011)
The cogs are finally starting to settle into place for the upcoming Avengers movie.  After the credits rolled in the first Iron Man, we get a quick scene with Samuel Jackson as Nick Fury introducing the "Avenger Initiative."  A good observer can also find Cap's shield in the background of one scene in the original Iron Man (the shield makes another obvious appearance in Iron Man 2).  Then there's the scene in The Incredible Hulk with Tony Stark meeting up with General Ross.  Finally, after the credits rolled for Iron Man 2, we got a shot of Mjollnir, Thor's hammer.  It will be interesting to see what secret scenes, Easter eggs, and nods this year's Thor and Captain America movies reveal.


THOR (to be released May 6, 2011)


TRANSFORMERS 3: DARK OF THE MOON (to be released July 1, 2011)
I still hate the name of this movie.  It still reminds me of Ozzy's Bark at the Moon album.  I have a strange feeling this movie will actually be better than part two, but that's really not saying much.  It's fairly easy to be better than shitty.


BATTLE: LOS ANGELES (to be released March 11, 2011)
I know almost nothing of this movie aside from what we get from the trailer.


COWBOYS & ALIENS (to be released July 29, 2011)
The graphic novel this is based on is great in concept but doesn't really play out all that well, in my opinion.  Since I don't do full reviews, I won't go into it but it's far from terrible.  How it grabbed Jon Favreau's and Alex Kurtzman's attentions are way beyond me, though.  What boggles me the most is the trailer doesn't have a single scene that's even remotely reminiscent of the comic.  This one really could go either way: really awesome or absolutely terrible.


PRIEST (to be released May 13, 2011)
Manga publisher Tokyopop brought the comic series Priest to the United States from Korea back in 2002.  It circulated really well within the horror genre circles but never really took off.  I don't know much aside from the fact the comic had a lot of vampires, guns, martial arts, angels, and demons in it.

Friday, February 4, 2011

The New Thundercats

Warner Bros. Animation has officially announced a new Thundercats cartoon series to be hitting Cartoon Network as early as Fall, 2011.  The above picture is supposed to be the actual look of the new show.  The picture below is one of the concepts released earlier, which I prefer.

Battlefield 3 Site Is Up

EA's site for Battlefield 3 is now up and running with a release date set for "Fall 2011."

DICE has officially announced the cancellations of Battlefield: Bad Company 2's Onslaught mode (the game isn't suited for one IMHO) and a PC version of Battlefield 1943.  Instead, DICE is committing itself to working on BF3, which will be an actual and full sequel to 2005's Battlefield 2BF3 will be released for PC, PS3, and Xbox360 but only the PC version will support 64 player maps.  (Below is Game Informer's February cover dedicated to Battlefield 3.)


 There will also be a full single player campaign as well as built-in co-op support for the campaign.  Unlike Bad Company 2, there is full use of air vehicles (e.g., jets) and the ability to go prone again.  Aside from running on the updated Frostbite 2 engine (two major thumbs up!), not much else is known at the moment.  For now, enjoy the following teaser trailer:



Anytime I read news or hear about the Battlefield series of games, I can't help but hear the theme music in my head.
Thought I'd share:

Battlefield 2 - Main Theme by Thmaz

Grand Theft Auto - Oh My Goodness!

Short.
Sweet.
And awesome!

Thursday, February 3, 2011

Duty Calls

Here's the thing: I like the Call of Duty series. It catches a lot of flak for having a similar plot, narrative style, and gameplay in every game of the franchise but can't you say that about damn near every other game series? Both Dead Space games are the same. Both Uncharted games are the same. All of the Metal Gear Solid games are identical, really. Sure, each new game brings a few new knick knacks to the table, but ultimately they are the in the same vein as the games that come before them in their respective series.

The following is a hilarious video making fun of pretty much every complaint I've heard about Call of Duty, mixing in some online goofiness (like the ranking up after each kill). If you haven't played any of the recent games in the series (e.g., Modern Warfare, Black Ops, etc) you may not understand every jab but it's funny nonetheless.



Here's the best part: the parody vid was created by EA (the Call of Duty games are published by Activision). And, to top it all off, you can actually download it and play it HERE.

EDIT: Interestingly, the Duty Calls game parody was created as a viral marketing campaign for EA's upcoming game, Bulletstorm which looks like it might be an extremely fun FPS. If you've forgotten, the ad guys for Bulletstorm also came up with the Halo parody trailer seen HERE.

Beedeer

I realize this is parody, but I'm still left with a "what the frak did I just watch?!" feeling.

Darth Vader in Volkswagen Commercials

Are You A Bad Enough Dude?

Guy is tasked with making the "Save the Date" cards for his upcoming wedding and this is what he comes up with.  The fiance has since taken over.

Dog Destroys Dead Space 2

There's a girl named Ashley who loves the Dead Space series. While she's playing the recently released sequel, her dog knocks over her Xbox360 which causes the disc to be destroyed (her blog entry detailing the event is HERE). She bitches about it on Twitter and BAM receives a hand drawn picture of Isaac scolding her dog courtesy of the Art Director of the game. Oh, and she also got a new copy of the game signed by damn near everyone in the studio. Very cool stuff.


Gang Fight!

Trust me: this is worth watching.

Tuesday, February 1, 2011

Poopy-Time Fun Shapes

I have no clue if this is a real product.

 "It's about to get Poopy!"

Rock

Ferrari 458 Italia Versus Ford F-150

Here's the story according to the folks over at Motor Authority:
Imagine having to endure a 12 to 18 month waiting list to finally get your hands on a brand new Ferrari 458 Italia supercar, only to have it crushed under the wheels of a Ford F-150 pickup truck.

Well, that’s exactly what happened to the owner of this sorry looking Ferrari, which only had around 500 miles on the clock. The car reportedly belongs to the CEO of I-Pathology and was involved in the accident over the weekend in Brandon, Florida.

While the crash is still being investigated, it’s thought that the driver of the 458 Italia was attempting to pass illegally across a double yellow line to get into a turning lane when it came into contact with the pickup.



BWAHAHAHAAAAA!
*ahem*
I mean: that sucks.

Billboards That Talk To You

There's a scene in Minority Report when Cruise's character, John Anderton, walks into a mall and is assaulted with personalized advertisements:



Eerily similar to the above, the television channel A&E has a billboard for the show Paranormal State (irrefutable scientific fact: the show sucks taint cheese) which directs an acoustic stream to specific areas so that a barely audible whisper can be heard by those walking on the sidewalk within view of the billboard. Creepy.

Chinese Air Force Lost That Lovin' Feelin'

A Chinese broadcast displayed the incredible might of their air force just a few days ago. During the broadcast, viewers were led to believe they were watching a a live fire drill where a Chengdu J-10 destroys a target drone when in fact the footage was doctored with an exploding F-5 scene from the movie Top Gun. No, I'm not kidding.

Minecraft Predator

I loved playing with Lego blocks as a kid so naturally, I love Minecraft. I haven't invested nearly enough time to construct anything cool enough to publish, but it's still a shitload of fun.

Those that know me also know I love the Predator movies - yes, even the campy AvP movies and that ball of shit that was Predator 2.

Someone decided to put their chocolate in my peanut butter and now we have this kickass piece called Minecraft Predator.

Winner Take Steve

The Stand The Movie



According to the Hollywood Reporter, Warner Brothers and CBS Films are combining their forces to get Stephen King's post-apocalyptic masterpiece The Stand onto the silver screen. I'm not entirely sure how they plan to squeeze so much plot and so many characters into a 3 hour movie. Even the mini-series from the mid-90's was six hours long. Perhaps they'll break it up into two or three parts?

Street Fighter 4 Combos In Real Life